Coupon Capture 1.1
AO: Boneyard
When: 2025-01-06
QIC: FannyPack
PAX (6): Busboy, FannyPack, Floater, Liquor, Speedo, Stifler
Preamble:
A few PAX were concerned about melting but we all soon discovered we're waterproof. All the same we hunkered under the Pavillion for a good bit of the morning.Warm-O-Rama:
Mosey down to the little library & do butt kicks, high knees, and cakraake left and right on the way back. Circle up for SSH, weedpickers, arm circles, & frankensteins.The Thang:
2nd try at the game from the Rubicon last Thursday. Minor changes and a better explanation from YHC helped. We made two teams, and the goal of the game was to steal all of the other team's Cinder coupons.- Split into teams & go to your side of the pavillion.
- Everyone gets a Cinder.
- Each team gets half of the workout deck. I had divided the decks into halves before the workout, spreading the suits evenly between the halves.
- Each team deals 16 cards in 4x4 grid, face down. The rest form a draw pile for later.
- The game is played in rounds of 5 minutes. To start, everyone carries their coupon to the other side of the concession stand (~30 ft) & when your whole team is back, turn (up to) 4 cards & do those exercises together. Then do another lap & turn 4 more. Continue until the end of the round.
- At the end of the round, the team with more completed exercises (cards showing) wins, and they steal 1 coupon from the other team, which will now travel with them out and back.
- Before starting the next round, each team goes to the opponent's grid. For each coupon your team still has remaining , you can 'reset' a showing card by either 1) flipping it face down, or 2) replacing it, face down, with a card from your draw pile.
- Start the next round, traveling around with all your coupons on each lap.